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Vahno

19
Posts
1
Following
A member registered May 02, 2019

Recent community posts

Very nice work. Kinda hoping to see more maid stuff as I am kinda curious how Tessa's story will play out with your support.

Well, I've not checked if it turns back on. I never took the path when playing through it, so when I explored down it, miller chimed in despite... well, you know, the mission being over and all. So yeah, another flag to look into. As for the weapons respawning, best of luck getting it fixed. ...Sure wouldn't want that to happen in later levels where you keep your inventory. Yep, sure wouldn't want that....

Absolutely fabulous, though I've noticed 2 glitches. One, after dealing with Bashir and the cutscene ends, all the guns of the enemies you killed respawn. I suspect it's pointless picking them up, due to the whole 'four years ago' thing and I'm certain your inventory's not carrying over, but it's still something. and 2, There were two paths to go after reaching the bridge. I went into the cave, and after Bashir, I went back and explored the other path, following the lights. Despite the mission being over, Miller chimed in with a notice about the enemy taking hostages and how rescuing them could give you information.

Question. The Saphir items, you mean like the blue gem, right? That'd be Sapphire then.

Okay, yeah. I had to toggle the option to lock the game to 60FPS. Good lord it was a MASSIVE change in speed when I did that. Made the boulder thing Honestly Way Easy afterwards.

Now I'm starting to wonder if my computer might be running the game faster than you guys somehow.

Good fun. But, uh... In the ruins, with the collapsing bridge, could you please make the rolling rock section easier. It's completely impossible to get past.

Kinda wondering if there's going to be any transformation stuff in this. 

It says to refine things, but... is that actually a thing, or are we just finding the effects?

This game is great and chill until it's no longer chill, then it's AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA




Good job

Damn fun little game. Kinda wish the Kangaroo was finished. He's pretty hot.

I'm kinda liking it so far, but... really, the first boss is absurd! She keeps stacking this one Debuff and then crushing me! You Really need to add a way to clear that somehow because 20 stacks of it is just mean. Plus, I haven't a dang clue what the status effects even do or are called. Is there a primer in the game, or did you just leave any explanation out?

I mean, it did make me laugh that literally the first code I randomly tried worked. But I've played a lot of adventure games, and so have so many other people. It took me a good while before I decided to just try something. Though, I did also think for a moment, "...Is this thing broken and any 4 digits work?"

Kinda feel there should be a hint for the safe somewhere, but... Well, I did find it by accident without ANY hints...

I imagine lesser ones that you can kill without any tricks, and more major ones that require unique items to kill

Question for the future. Will we be able to kill the enemies? Even if it's a rare or expensive consumable, I'd still like to be able to get rid of them for good in the full game

Great game. Decided to give it a bit of extra attention. If you're familiar with behind the Dread X Collection, maybe keep an eye on their site

I said to a friend of mine that this game was so good, I'd buy it if I could. Now I can. So, I will. Enjoy the money, you deserve it! This is a damned fine game.

Glad to see someone's working on a guide. Would love to help out, as I've been playing this thing like mad!